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 Josephine Barr

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Posts : 18
Join date : 2011-03-07

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PostSubject: Josephine Barr   Josephine Barr I_icon_minitimeMon Mar 07, 2011 9:18 am

Josephine Barr, 84 year old Cursed Water Cleric

Str 5 -3
Dex 2 -4
Con 8 -1
Int 16 +3
Wis 24 +7
Cha 16 +3

Cleric: 3 (Water, Luck [curse])

2 Fort 3 -1
-3 Ref 1 -4
10 Will 3 +7

HP 21
AC 6
Init -4
Speed 30

BAB 2
-1 Melee 2 -3
-2 Ranged 2 -4

Luck Domain: CURSE

Granted Powers: You are infused with luck, and your mere presence can spread good fortune.

Malign Eye (Su): As a standard action, you can afflict one target within 30 feet with your malign eye, causing it to take a –2 penalty on all saving throws against your spells. The effect lasts for 1 minute or until the target hits you with an attack. You can use this ability for a number of times per day equal to 3 + your Wisdom modifier.

Good Fortune (Ex): At 6th level, as an immediate action, you can reroll any one d20 roll you have just made before the results of the roll are revealed. You must take the result of the reroll, even if it's worse than the original roll. You can use this ability once per day at 6th level, and one additional time per day for every six cleric levels beyond 6th.

Domain Spells: 1st—bane, 2nd—aid, 3rd—bestow curse, 4th—freedom of movement, 5th—break enchantment, 6th—eyebite, 7th—spell turning, 8th—moment of prescience, 9th—miracle.


Water Domain

Granted Powers: You can manipulate water and mist and ice, conjure creatures of water, and resist cold.

Icicle (Sp): As a standard action, you can fire an icicle from your finger, targeting any foe within 30 feet as a ranged touch attack. The icicle deals 1d6 points of cold damage + 1 point for every two cleric levels you possess. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Cold Resistance (Ex): At 6th level, you gain resist cold 10. This resistance increases to 20 at 12th level. At 20th level, you gain immunity to cold.

Domain Spells: 1st—obscuring mist, 2nd—fog cloud, 3rd—water breathing, 4th—control water, 5th—ice storm, 6th—cone of cold, 7th—elemental body IV (water only), 8th—horrid wilting, 9th—elemental swarm (water spell only).

CLASS ABILITIES:
Channel 2d6
Orisons
Aura
Domains
Spontaneous Casting (Healing)

SKILLS (/21)
- Appraise (Int 3)
- Craft (Int 3)
9 Diplomacy (Cha 3) 3 3
13 Heal (Wis 7) 3 3
7 Knowledge (arcana) (Int 3) 1 3
- Knowledge (history) (Int 3)
7 Knowledge (nobility) (Int 3) 1 3
7 Knowledge (planes) (Int 3) 1 3
9 Knowledge (religion) (Int 3) 3 3
- Linguistics (Int 3)
- Profession (Wis 7)
13 Sense Motive (Wis 7) 3 3
9 Spellcraft (Int 3) 3 3

FEATS

H: Spell Focus: Enchantment
1st: Improved Channel
3rd: Zen Archery

SPELLS PER DAY:
[tr]
0 1 2 3 4 5 6 7 8 9
4 2+1 1+1
- 2 2 2 1 1 1 1
44+1 3+1
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