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 Nicolai von Rhauvyr, Blackguard of Bane

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Nicolai von Rhauvyr, Blackguard of Bane Empty
PostSubject: Nicolai von Rhauvyr, Blackguard of Bane   Nicolai von Rhauvyr, Blackguard of Bane I_icon_minitimeThu Jul 14, 2011 1:27 pm

Level 13 former human vampire (CR 14)

Paladin of Tyranny 6/Blackguard 6/Pious Templar 1

Str 24+7
Dex 16+3
Con --
Int 14+2
Wis 16+3
Cha 24+7 (28+9)

30 Fort - 5 3 1 18 3
30 Ref 3 2 2 - 18 3 2
33 Will 3 5 3 1 18 3

HP 229
AC 32 (10 + 12 Armor + 1 Dex + 6 Natural + 3 Deflection) (+9 vs target of smite)
Initiative: 5
Speed: 20

BAB 13
Melee 20
Range 16

Halberd: +24/19/14 1d10+12, 19-20X3
Halberd Smite Good + Divine Might + Unholy + Vicious + Power Attack: 29/24/19 1d10+45+4d6

TRAITS:
Reactionary
Heirloom

FEATS:
H Power Attack
1 Improved Sunder
3 Cleave
5 Weapon Focus: Halberd
7 Improved Energy Drain
9 Endure Sunlight
11 Lifedrain
13 Divine Might

V Alertness
V Combat Reflexes
V Dodge
V Improved Initiative
V Lightning Reflexes
V Toughness


--Aura of Good (Ex) Tyrant + Blackguard levels (12)
--Detect Good (Sp) At will, a Tyrant can use detect good, as the spell. A Tyrant can, as a move action, concentrate on a single item or individual within 60 feet and determine if it is good, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, the Tyrant does not detect good in any other object or individual within range.
--Smite Good (Su) 4/Day, swift action, choose one target within sight to smite. If this target is good, add Cha bonus (9) to attack rolls and add Tyrant+Blackguard (12) levels to all damage rolls made against the target. If the target is an outsider with the good subtype or a good-aligned dragon, the bonus to damage on the first successful attack increases to 2 points of damage per smiting level. Regardless of the target, smite good attacks automatically bypass any DR the creature might possess.

In addition, while smite evil is in effect, the Tyrant gains a deflection bonus equal to Charisma modifier (9) to AC against attacks made by the target of the smite. If the Tyrant targets a creature that is not good, the smite is wasted with no effect.
The smite good effect remains until the target of the smite is dead or the next time the Tyrant rests and regains uses of this ability.
--Profane Grace (Su) gains a bonus equal to Charisma bonus (9) on all Saving Throws.
--Deadly Touch (Su) Beginning at 2nd level, a Tyrant can cause wounds by touch. Each day he can use this ability a number of times equal to 1/2 Tyrant level plus Charisma modifier (12 total). With one use of this ability, a Tyrant can deal 1d6 hit points of damage for every two Tyrant levels (3d6). Using this ability is a standard action, unless the Tyrant targets himself, in which case it is a swift action. Despite the name of this ability, a Tyrant only needs one free hand to use this ability.
--Aura of Despair (Su) Beginning at 3rd level, a paladin of tyranny radiates a malign aura that causes enemies within 10 feet of him to take a -2 penalty on all saving throws. This ability otherwise functions identically to the paladin's aura of courage class feature.
--Channel Negative Energy (Su) 6d6
--Cruelty (Su) At 3rd level, and every three levels thereafter, a Tyrant can select one cruelty. Each cruelty adds an effect to the Tyrant's Deadly Touch ability. Whenever the Tyrant uses deadly touch to deal damage to one target, the target also receives the additional effects from all of the cruelties possessed by the tyrant. Targets are Fatigued , diseased as by the spell Contagion by 6th level caster. DC 22 Fort/half, negates conditions.
--Fiendish Boon (Sp) Upon reaching 5th level, an antipaladin receives a boon from his dark patrons. This boon can take one of two forms. Once the form is chosen, it cannot be changed.
The first type of bond allows the antipaladin to enhance his weapon as a standard action by calling upon the aid of a fiendish spirit for 1 minute per antipaladin level. When called, the spirit causes the weapon to shed unholy light as a torch. At 5th level, this spirit grants the weapon a +1 enhancement bonus. For every three levels beyond 5th, the weapon gains another +1 enhancement bonus, to a maximum of +6 at 20th level.

Adding these properties consumes an amount of bonus equal to the property’s cost (sorted and listed below). These bonuses can be added to the weapon, stacking with existing weapon bonuses to a maximum of +5, or they can be used to add any of the following weapon properties:
+1: flaming, keen, vicious
+2: anarchic, flaming burst, unholy, wounding
+3: speed
+5: vorpal

These bonuses are added to any properties the weapon already has, but duplicate abilities do not stack. If the weapon is not magical, at least a +1 enhancement bonus must be added before any other properties can be added. The bonus and properties granted by the spirit Fall From Grace are determined when the spirit is called and cannot be changed until the spirit is called again. The fiendish spirit imparts no bonuses if the weapon is held by anyone other than the antipaladin but resumes giving bonuses if returned to the antipaladin. These bonuses apply to only one end of a double weapon. An antipaladin can use this ability once per day at 5th level, and one additional time per day for every four levels beyond 5th, to a total of four times per day at 17th level.

If a weapon bonded with a fiendish spirit is destroyed, the antipaladin loses the use of this ability for 30 days, or until he gains a level, whichever comes first. During this 30-day period, the antipaladin takes a –1 penalty on attack and weapon damage rolls.

BLACKGUARD:
Poison use
Dark blessing
aura of despair
Sneak attack +1d6
Fiendish servant
smite good 2/day

SPELLS: SPELLS:
CL=9 (smite levels - 3)
First: 3
Second: 3
Third: 2

Spellcasting
Replace the paladin's spell list with the following spell list: 1st—bane, corrupt weapon, create water, curse water, detect poison, detect undead, divine favor, doom, endure elements, inflict light wounds, magic weapon, protection from chaos, protection from good, read magic, resistance, virtue; 2nd—bull's strength, cure light wounds, darkness, delay poison, eagle's splendor, hold person, inflict moderate wounds, owl's wisdom, resist energy, undetectable alignment; 3rd—bestow curse, cure moderate wounds, deeper darkness, discern lies, dispel magic, greater magic weapon, heal mount, prayer, inflict serious wounds, magic circle against chaos/good; 4th—break enchantment, cure serious wounds, dispel chaos, dispel good, dominate person, inflict critical wounds, unholy sword.

+2 Unholy Keen Halberd
Adamantine FullPlate +3
Ring of Protection +3
Headband of Charisma +4
Cloak of Resistance +3
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PostSubject: Re: Nicolai von Rhauvyr, Blackguard of Bane   Nicolai von Rhauvyr, Blackguard of Bane I_icon_minitimeMon Apr 02, 2012 8:12 pm

3.5 version, Level 13 former human vampire (CR 15)

Paladin of Tyranny 6/Blackguard 6/Pious Templar 1

Str 24+7
Dex 16+3
Con --
Int 14+2
Wis 16+3
Cha 24+7 (28+9)

30 Fort - 5 3 1 18 3
30 Ref 3 2 2 - 18 3 2
33 Will 3 5 3 1 18 3

HP 229
AC 32 (10 + 12 Armor + 1 Dex + 6 Natural + 3 Deflection)
Initiative: 5
Speed: 20

BAB 13
Melee 20
Range 16

Halberd: +23/18/13 1d10+12, 19-20X3
Halberd + Divine Might + Unholy: 1d10+21+2d6
Smite: +9 AB, +12 Damage
Power Attack: -1 AB/+2 Damage

TRAITS:

FLAWS:

FEATS:
H Power Attack
1 Improved Sunder
3 Cleave
6 Weapon Focus: Halberd
9 Divine Might
12 Endure Sunlight

V Alertness
V Combat Reflexes
V Dodge
V Improved Initiative
V Lightning Reflexes
V Toughness


--Aura of Evil (Ex) Tyrant + Blackguard levels (12)

--Detect Good (Sp) At will, a Tyrant can use detect good, as the spell. A Tyrant can, as a move action, concentrate on a single item or individual within 60 feet and determine if it is good, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, the Tyrant does not detect good in any other object or individual within range.

--Smite Good (Su) 4/Day +9 AB, +12 Damage

--Profane Grace (Su) gains a bonus equal to Charisma bonus (9) on all Saving Throws

--Deadly Touch (Su) Beginning at 2nd level, a Tyrant can cause wounds by touch. Each day he can use this ability a number of times equal to 1/2 Tyrant level plus Charisma modifier (12 total). With one use of this ability, a Tyrant can deal 1d6 hit points of damage for every two Tyrant levels (3d6). Using this ability is a standard action, unless the Tyrant targets himself, in which case it is a swift action. Despite the name of this ability, a Tyrant only needs one free hand to use this ability.

--Aura of Despair (Su) Beginning at 3rd level, a paladin of tyranny radiates a malign aura that causes enemies within 10 feet of him to take a -2 penalty on all saving throws. This ability otherwise functions identically to the paladin's aura of courage class feature.

--Channel Negative Energy (Su) 8th level cleric

--Cause Disease, 1/Week


BLACKGUARD:
Poison use
Dark blessing
aura of despair
Sneak attack +1d6
Fiendish servant
smite good

SPELLS: SPELLS:
CL=9
First: 3 (Divine Favor, Divine Favor, Detect Magic)
Second: 3 (Bull's Strength, Inflict Moderate Wounds, Undetectable Alignment)
Third: 2 (Inflict Serious Wounds, Prayer)

Spellcasting
Replace the paladin's spell list with the following spell list: 1st—bane, corrupt weapon, create water, curse water, detect poison, detect undead, divine favor, doom, endure elements, inflict light wounds, magic weapon, protection from chaos, protection from good, read magic, resistance, virtue; 2nd—bull's strength, cure light wounds, darkness, delay poison, eagle's splendor, hold person, inflict moderate wounds, owl's wisdom, resist energy, undetectable alignment; 3rd—bestow curse, cure moderate wounds, deeper darkness, discern lies, dispel magic, greater magic weapon, heal mount, prayer, inflict serious wounds, magic circle against chaos/good; 4th—break enchantment, cure serious wounds, dispel chaos, dispel good, dominate person, inflict critical wounds, unholy sword.

+2 Unholy Keen Halberd
Adamantine FullPlate +3
Ring of Protection +3
Headband of Charisma +4
Cloak of Resistance +3


--Mount/Fiendish Servant:

--THE BIG BAD WOLF--

Size/Type: Large Animal
Hit Dice: 8d8+48 (88 HP)
Initiative: +1
Speed: 60 ft. (10 squares)
Armor Class: 22 (+1 Dex, +12 natural, -1 Size), touch 10, flat-footed 21
Base Attack/Grapple: +6/+17
Attack: Bite +13 melee (1d8+7)
Full Attack: Bite +13 melee (1d8+7)
Space/Reach: 5 ft./5 ft.
Special Attacks: Trip
Special Qualities: Low-light vision, scent
Saves: Fort +11, Ref +7, Will +5
Abilities: Str 24+7, Dex 13+1, Con 20+5, Int 8, Wis 12, Cha 6
Skills: Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +7(+11 total when tracking by scent)
Feats: TrackB, Weapon Focus (bite), Toughness, Iron Will

Empathic Link (Su)
The paladin has an empathic link with her mount out to a distance of up to 1 mile. The paladin cannot see through the mount’s eyes, but they can communicate empathically.
--Note that even intelligent mounts see the world differently from humans, so misunderstandings are always possible.
--Because of this empathic link, the paladin has the same connection to an item or place that her mount does, just as with a master and his familiar.

Improved Evasion (Ex)
When subjected to an attack that normally allows a Reflex saving throw for half damage, a mount takes no damage if it makes a successful saving throw and half damage if the saving throw fails.

Share Spells
At the paladin’s option, she may have any spell (but not any spell-like ability) she casts on herself also affect her mount.
--The mount must be within 5 feet at the time of casting to receive the benefit. If the spell or effect has a duration other than instantaneous, it stops affecting the mount if it moves farther than 5 feet away and will not affect the mount again even if it returns to the paladin before the duration expires. Additionally, the paladin may cast a spell with a target of "You" on her mount (as a touch range spell) instead of on herself. A paladin and her mount can share spells even if the spells normally do not affect creatures of the mount’s type (magical beast).

Share Saving Throws
For each of its saving throws, the mount uses its own base save bonus or the paladin’s, whichever is higher. The mount applies its own ability modifiers to saves, and it doesn’t share any other bonuses on saves that the master might have.

Improved Speed (Ex)
The mount’s speed increases by 10 feet.

Command (Sp)
Once per day per two paladin levels of its master (6/day), a mount can use this ability to command other any normal animal of approximately the same kind as itself (for warhorses and warponies, this category includes donkeys, mules, and ponies), as long as the target creature has fewer Hit Dice than the mount. This ability functions like the command spell, but the mount must make a DC 21 Concentration check to succeed if it’s being ridden at the time. If the check fails, the ability does not work that time, but it still counts against the mount’s daily uses. Each target may attempt a Will save (DC 10 + ½ paladin’s level + paladin’s Cha modifier) to negate the effect.
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